I’ve been dredging up my C++ for a class recently, and I’m struck by just how weird it feels now that I spend most of my time with Ruby.
I was all proud of myself for remembering how to write a copy constructor. Then I ran into a situation like this:
MyClass a = foo; MyClass c; c = foo;
The first line was fine; the last segfaulted. What the heck?
I had hit upon the subtle difference between assignment at construction time and normal assignment. The former calls the copy constructor, the latter calls operator=.
MyClass a = foo; // calls copy constructor MyClass(foo) MyClass c; c = foo; // calls operator=
I had neglected to provide an operator= for MyClass, so the compiler invented one for me. Since MyClass contained pointers to other structures, that naturally led to problems pretty quickly.
Had I not known to look up the specific behavior of operator=, and then implement a correct one for MyClass, I would have been really confused. This sort of subtlety is what makes me think of C++ as a “hard” language and Ruby as an “easy” language.
To be sure, Ruby has its subtle quirks too, but they occur less frequently and usually around “advanced” topics like metaprogramming. In C++, even a fundamental operation like assignment can have strange, unpredictable properties.

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